New to ForgeUI
Prepare Studio, create a first screen, preview it and flash the reference hardware.
Documentation Centre
Design, preview, export and run native LVGL interfaces on ESP32-P4 hardware.
Learn the visual workflow, generated C architecture, ESP-IDF integration and current hardware path without treating the Studio as a firmware runtime.
Current supported target
Waveshare ESP32-P4-WiFi6-Touch-LCD-7B
1024 × 600 · ESP-IDF 5.5.4 · LVGL 9.2.2
Current status
Standard LVGL Runtime V1 Complete. The newly completed Standard Runtime API set is automation-validated; no blanket physical ESP32-P4 proof is claimed for that set.
Authoritative documents
Getting Started is the clearest first step. The product documents explain ForgeUI; the engineering maps preserve the detailed architecture and generated API contract.
Set up ForgeUI on a fresh Windows system, launch Studio, create and preview a first project, build and flash, then continue in a standalone ESP-IDF export.
Configure the optional OpenAI API key, local .env environment variable, security practices and troubleshooting for ForgeUI Studio AI features.
Product and capabilities overview covering AI-assisted design, Interactive Assets, native LVGL runtime APIs, System Runtime and standalone ESP-IDF export.
The creator story, engineering philosophy, platform direction, open-source credits and contact context behind ForgeUI Studio.
Authoritative architecture, proven scope, current priorities, physical validation boundaries and save-point history.
Detailed source, subsystem and ownership map for the Studio, generated runtime, connectivity, storage and export paths.
Generated public APIs, developer hooks, output-only controls, presentation-only decisions and file-ownership boundaries.
Practical integration patterns for GPIO, tasks, queues, buses, sensors, networking, storage and developer-owned application modules.
Download the Windows bootstrap utility that verifies the ForgeUI workspace and repairs Studio dependencies where possible.
Download .bat ↓Prepare Studio, create a first screen, preview it and flash the reference hardware.
Inspect generated C, connect event hooks and continue in a standalone ESP-IDF project.
Work from proven hardware requirements through controls, flashing and practical diagnostics.
Install prerequisites, run preflight and reach the first hardware flash.
Use AI-assisted tools, Canvas, Inspector, Preview and standalone export.
Understand generated UI, developer hooks and native ESP-IDF ownership.
Use the validated target and either integrated or external build commands.
Interactive APIs, CMake registration, native assets and regeneration.
Diagnose setup, build, port, asset, callback and runtime failures.
Find API directions, file ownership and current target versions.
Studio workflow
ForgeUI accelerates interface construction while preserving normal C, CMake, Git and ESP-IDF practices after export.